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121. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
CCP Tallest wrote: Will I consider increasing the drone bay of supers so that they can hold 20 fighters and 20 fighter bombers? Yes, I will consider it after Crucible. 20/20 fighter bays would be a mistake. The size of the new bays is good, ...
- by Daedalus Arcova - at 2011.11.25 13:39:00
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122. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
The tears in this thread are hilarious. Please, carry on. Good work, CCP. The supercapital changes are perfect.
- by Daedalus Arcova - at 2011.11.25 12:31:00
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123. Missioning with a planet surface background - in Player Features and Ideas Discussion [original thread]
Aesthetically, this would be awesome. The big problem is that mission runners would become incredibly easy to scan down. I've often run missions in nullsec in a battleship (none of your unscannable Tengu nonsense for me, tyvm) with hostiles in sy...
- by Daedalus Arcova - at 2011.11.25 12:09:00
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124. So, I hear that cloaked ships no longer decloak each other. - in Test Server Feedback [original thread]
Kaj'Schak wrote: In 0.0 PVP this will make bombing very epic, more effective and annoying. Most skill in fleet bombing runs was required to place your bombers at least one time on the the grid before you could run an effectiv bomb run. It take...
- by Daedalus Arcova - at 2011.11.25 11:54:00
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125. Please revise the Insurance payouts for Hulks. - in Player Features and Ideas Discussion [original thread]
Kandred wrote: Something has to be done on this or else mining in hulks will be extinct soon. I highly doubt that. Insurance payouts are low for all T2 ships. The Hulk is, and should be, no different. CCP isn't going to do anything about su...
- by Daedalus Arcova - at 2011.11.25 10:10:00
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126. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
I don't buy that. The other 3 SCs are all a fair bit faster than their respective races' HACs (with the exception of the Vagabond, but that's... well, a Vagabond). The Proteus is the odd one out. It's like the propulsion subsystems for Gallente a...
- by Daedalus Arcova - at 2011.11.25 01:25:00
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127. Plastic Look of new ships - in Test Server Feedback [original thread]
Pyre leFay wrote: Not everyone wants to fly a dented rust bucket. The players of Winmatar Online disagree.
- by Daedalus Arcova - at 2011.11.25 01:14:00
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128. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Random thought (partly as a result of Hungry Eyes' infuriating Proteus wankery). Why the hell is the Proteus so damn slow? With Localised Injectors (which gives the most speed out of the Gallente propulsion sybsystems) the speed of a naked Prot...
- by Daedalus Arcova - at 2011.11.25 00:47:00
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129. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Unless it's in the context of saying "rails are so hard to fit, the only way I can make them work is on a 500m ISK Tech 3 cruiser", I don't want to read any more about your Proteus. Kindly stop derailing the thread.
- by Daedalus Arcova - at 2011.11.24 20:43:00
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130. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Daedalus Arcova wrote: ANYWAY , my point was that there are no realistic and viable rail gun fits that can rival Scorch at mid-range. You agree with me, so stop making us both look like idiots by creating an argument out of nothing. It's ...
- by Daedalus Arcova - at 2011.11.24 20:05:00
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131. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
So, your definition of a 'properly fit rail boat' is a Proteus? Do you have any idea how ridiculous you look comparing that to anything other than another T3? I'm not denying the Deimos sucks in its intended role, as a close-range blaster brawler...
- by Daedalus Arcova - at 2011.11.24 19:58:00
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132. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hungry Eyes wrote: Daedalus Arcova wrote: At the moment, scorch significantly outperforms rails with antimatter at the same middle ranges. i agree that Scorch needs some serious adjustment, but it does not outperform medium rails with AM...
- by Daedalus Arcova - at 2011.11.24 19:48:00
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133. Rockets, their use and their future - in Player Features and Ideas Discussion [original thread]
Very interesting idea. I guess you're thinking along the same lines as rocket pods on attack helicopters, which are fired in strafing bursts? This wouldn't necessarily require any new mechanics, just some spreadsheet changes. Massively increase t...
- by Daedalus Arcova - at 2011.11.24 18:17:00
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134. new role of heavy interdistor focused script - in Player Features and Ideas Discussion [original thread]
A less fail idea would be that focused interdiction on a ship would stop it from using a jump gate. It already stops them from using jump bridges.
- by Daedalus Arcova - at 2011.11.24 17:37:00
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135. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Some more general points about balancing hybrids and hybrid ships against other weapons and other ships: Guns: - Scorch, Barrage and Null all need adjusting. The range of Scorch is fine, as it fits the combat philosophy of Amarr. But it should...
- by Daedalus Arcova - at 2011.11.24 16:59:00
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136. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Someone mentioned the uninspiring command bonuses of the Eos. Here's an idea: move the Interdiction Manoeuvres (point/web range) warfare link out of the Skirmish Warfare category and into the Information Warfare category. This would complement Gal...
- by Daedalus Arcova - at 2011.11.24 15:30:00
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137. If CCP made a movie what would you want to see? - in EVE General Discussion [original thread]
Two and a half hours of waiting by a Titan making **** jokes while your cyno repeatedly fails to tackle a carrier.
- by Daedalus Arcova - at 2011.11.24 14:22:00
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138. Wardecs (not safe for carebears) - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: However, that doesn't allieviate my initial involvement in this thread, which was that we need to increase the costs of war decs and give players a method of surrender, a method to win, a method to halt the aggressor from winn...
- by Daedalus Arcova - at 2011.11.23 19:22:00
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139. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Thank you, Tallest. That is very reassuring.
- by Daedalus Arcova - at 2011.11.23 18:19:00
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140. Wardecs (not safe for carebears) - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Hurray, someone else in the mind set that they should be able to blow up everyone everywhere with no penalties. It's funny cause you assume all the carebears should have to bend to your will or GTFO. Yet, most people with yo...
- by Daedalus Arcova - at 2011.11.23 18:06:00
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